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Hello. I apologize for using machine translation - I do not
speak English. I want to offer my vision of the further
development of bitcoin, more precisely the complete client
of bitcoin - the bitcoin kernel with the full version of
blockschain. At the moment, the network of constantly
working full-time customers is not quite sufficient for the
stable operation of blockschain bitcoins, and if we talk
about the bitcoin mining network, it's still worse there. My
idea will increase the degree of decentralization of bitcoin
and blockade and extraction blockschain by 10 or 100 times.
The essence of the idea is to implement Bitcoin Core, as
well as possibly bitcoin mining in any widely available
widely used software - Internet browsers, games, antiviruses
or even the operating system used by millions of people,
thereby making the network of sites bitcoin very large and
superstable, and also, if possible, do the same with bitcoin
mining. The most suitable for this purpose I see mass
computer network video games. I'll explain why - such games
require a fairly powerful computer, which means that the
process of updating the network node in the background
bitcoin or mining will not heavily load the client's
computer. At the same time, computer games are not vital
software, and clients, if they do not want to download their
computer, support the bitcoin network, they can refuse to
use such a game without problems. But even more interesting
in my idea is that I propose to benefit directly from the
very Bitcoin Core array, which for the time being lies on
computers useless and only takes up space in memory. I
suggest using the Bitcoin Core database as a source for
generating game cards. It can be any map - like a map of the
terrain, and a very large terrain, and even a whole virtual
planet, which is quite possible, given the size of Bitcoin
Core, and the room. Of course, for this purpose we need
different interpreters of Bitcoin Core, which will be able
to interpret the same Bitcoin Core database in completely
different types of maps. Bitcoin bitcoin can be interpreted
in a map of the city, in a mountain map, in a map of the
forest with trees and hills, or in an ocean with islands and
continents. Probably, for the most mass game it will be
necessary to create only one card, but it's very big,
considering the size of Bitcoin Core. Despite the large size,
it is likely that such a card can become boring for players
- but this will not happen due to the fact that Bitcoin Core
constantly grows with new transactions - and this is the key
to the success of my idea! Even more interesting and
important is that players, constantly moving on a map
generated on the basis of Bitcoin Core, will remember it,
and eventually learn it by heart - which is very good! This
means that the memory of millions of players, in addition to
the memory of machines, can serve as another factor of
stability and unchanged Bitcoin Core, which will further
reduce the chance that attackers will be able to crack
Bitcoin Core and make changes to it, in order to steal money.
This is a very useful factor, I think. Here I will outline
the more detailed characteristics of a possible game with
integrated Bitcoin Core. I think that in addition to the
game for the operating system MS Windows, there must
necessarily be a version under Linux for obvious reasons -
there are fewer viruses and Linux developers will like it.
This means they too can take part in the development of such
a game. I believe that for the purposes of the proposed
project, Massively multiplayer online first-person shooter,
MMOFPS, is best suited. Such games are the most massive at
the moment, and they will remain for a long time. In
addition, I have some suggestions that will help make this
type of game financially profitable, without compromising
the reputation of the game. These suggestions work well for
Massively multiplayer online first-person shooter. I invite
game developers to participate in the work together with me.
- My idea will allow
to implement a fundamentally new kind of monetization of the
game without compromising the game balance and will not
require any players any costs in the process of the main
game. The essence of my idea is to sell players some
additional services that will allow them to increase the fun
of the game, but these services are not mandatory for the
game and their absence will not affect the normal game. It
should be noted that in some cases it may be necessary to
interact with some of the world's copyright brands, which
may not appeal to some project participants. However, in
fact, as a result of this interaction, these world copyright
owners will be interested in the promotion of our project to
the markets-which will promote it in the shortest possible
time!
This text was posted on the
bitcointalk.org forum,
in the
"Development
and Technical discussion" section.
After a short time, this text was removed by the imbecile
degenerate moderator of this section, probably due to envy and
stupidity of this moderator. Because of such assholes like this
moderator, bitcoin is getting cheaper, everything is falling
apart, and our civilization is plunging into the ass.
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